GPU as a Service Market Growth

GPU as a Service Market Trend to 2024 Profiling Google, Microsoft, Samsung, Amazon, IBM, NVIDIA, AMD, Intel, ScaleMatrix, Nimbix, Peer1 Hosting, Penguin Computing

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MarketStudyReport.com offers 2017 report on global GPU as a Service market that evaluates industry growth trends through historical data and estimates future prospects based on comprehensive research. The report extensively provides the market share, growth, trends and forecasts for the period 2017-2024.

The GPU as a service industry helps in delivering enhanced images, including optical effects, seamless motion, and intricate shapes at a faster pace. The market is booming due to increase in demand for visual effects in gaming and entertainment applications. Also, the improved performance and functionality of the GPU have made them coprocessors for the computation, fostering the market growth. GPU as a Service Market is set to exceed USD 5 billion by 2024; according to a new research report.

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The GPU as a service market demand is forecast to witness double digit growth owing to constant changes in graphic games, AR, VR, and AI. Changing megatrends in the electronics and IoT space will create new opportunities in the industry owing to huge investment and the need to develop new software graphics design. However, the inability to integrate GPU hardware with cloud and managed services will restrain growth.

The GPU as a service market is characterized by R&D for vector processing and parallelism capabilities resulting in new algorithms and graphics design. Moreover, the increasing investments in AI platform and VR by players such as NVIDIA, Google, Intel, and Microsoft will improve the market potential and reliability on their GPU products.

Software holds majority of the GPU as a service market share and is projected to grow at around 40% CAGR from 2017 to 2024. The imaging technology will be driven by the modernization of the technology in various industry sectors. Other drivers include the commercialization of 3D imaging in products such as smartphones, cameras, camcorders, TV, and gaming consoles. With the change in the technology landscape, organizations are demanding advanced imaging solutions for market expansion and better understanding of the innovative products and services.

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The rise in gaming audience and use of 3D modeling for automotive parts is driving the APAC GPU as a service market. Companies operating in the industry include GPU hardware, cloud providers, and GPU software providers. The hardware providers such as NVIDIA, AMD, and S3 hold most of the market with software providers such as Siemens, PTC, Qualcomm, and ScaleMatrix trying to acquire market share through their expertise of CAD and simulation capabilities. Also, the cloud providers such as Google, Microsoft, IBM, and Amazon are trying to connect with pure-players and offer services on their cloud. This will help in establishing themselves in the growing GPU as a service market.

Table of Contents

Chapter 1.   Methodology and Scope

1.1.  Methodology

1.1.1. Initial data exploration

1.1.2. Statistical model and forecast

1.1.3. Industry insights and validation

1.1.4. Scope, definition and forecast parameters

1.2.  Data Sources

1.2.1. Primary

1.2.2. Secondary

Chapter 2.   Executive Summary

2.1.  GPU as a service industry 360 degree synopsis, 2013 – 2024

2.1.1. Business trends

2.1.2. Regional trends

2.1.3. Product trends

2.1.4. Application trends

2.1.5. Service model trends

2.1.6. Delivery model trends

Chapter 3.   GPU as a Service Industry Insights

3.1.  Industry segmentation

3.2.  Industry landscape, 2013 – 2024

3.3.  Industry ecosystem analysis

3.4.  Technology & innovation landscape

3.4.1. Impact of IoT

3.4.2. Photorealistic rendering

3.5.  Regulatory landscape

3.6.  Industry impact forces

3.6.1. Growth drivers

3.6.1.1 Increasing focus on R&D in gaming and designing industry

3.6.1.2 Demand from cryptocurrency miners

3.6.1.3 Rise in demand for smart TV and smart watches in Asia Pacific

3.6.1.4 Migration of data from on-premise to cloud deployment model

3.6.2. Industry pitfalls & challenges

3.6.2.1 Lack of knowledge

3.6.1.2 Rapid change in technology

3.6.1.3 Growing preference for portable devices rather than computing devices

3.7.  Growth potential analysis

3.8.  Porter’s analysis

3.9.  Competitive landscape, 2016

3.9.1. Strategy dashboard

3.10.      PESTEL analysis

Chapter 4.   GPU as a Service Market, By Product

4.1.  GPU as a Service market share by product, 2016 & 2024

4.2.  Software

4.2.1. Market estimates and forecast, 2013 – 2024

4.2.2. Market estimates and forecast, by region, 2013 – 2024

4.2.3. CAD/CAM

4.2.3.1.    Market estimates and forecast, 2013 – 2024

4.2.3.2.    Market estimates and forecast, by region, 2013 – 2024

4.2.4. Simulation

4.2.4.1.    Market estimates and forecast, 2013 – 2024

4.2.4.2.    Market estimates and forecast, by region, 2013 – 2024

4.2.5. Imaging

4.2.5.1.    Market estimates and forecast, 2013 – 2024

4.2.5.2.    Market estimates and forecast, by region, 2013 – 2024

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